using TMPro; using UnityEngine.UI; public class TM_MonsterCard : CardBase { public Image[] images; public TextMeshProUGUI[] texts; MonsterTableData m_Data; public override void Set(T _base) { base.Set(_base); m_Data = _base as MonsterTableData; images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.s_MonsterIcon); //texts[0].text = m_Data.Get_Name() + "\n공격 사거리 : " + m_Data.f_BaseATKRange; var split = m_Data.s_MonsterPrefab.Split('/'); texts[0].text = split[split.Length - 1].Replace(".prefab", "") + "\n공격 사거리 : " + m_Data.f_BaseATKRange; } public void OnClick_Monster() { TestMapUIMgr.Ins.MakeMob(m_Data); } }