using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChapterSelect : LobbyNonMenuBase { public GameObject go_comingsoon; public override void Set() { base.Set(); var lst = table_chaptertext.Ins.Get_DataList(); Set_ScrollView(lst); if (lst.Count == m_grid.transform.childCount) { go_comingsoon.transform.parent = m_grid.transform; Reset_Pos(true); } Set_Coroutine(() => { //var chapter = ServerInfo.Ins.m_ServerData.Get_Common(eCommon.Chapter); //if (chapter > 100) chapter = ServerInfo.Ins.m_ServerData.Get_Common(eCommon.BeforeChapter); //if (chapter < 7) m_scrollview.ResetPosition(); //else m_scrollview.SetDragAmount((float)chapter / (lst.Count + 1), 0f, false); }, Time.deltaTime); } }