using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class CollectionStatUpCard : CardBase { public TextMeshProUGUI[] texts; // 0 스탯명, 1 스탯량 int m_StatVal = 0; public override void Set(T _base) { base.Set(_base); var e = DSUtil.StringToEnum(_base.ToString()); switch (e) { case eAwakenUpgradeOptionType.STR_ADD: texts[0].text = table_localtext.Ins.Get_Text(701013); break; case eAwakenUpgradeOptionType.DEX_ADD: texts[0].text = table_localtext.Ins.Get_Text(701014); break; case eAwakenUpgradeOptionType.INT_ADD: texts[0].text = table_localtext.Ins.Get_Text(701015); break; case eAwakenUpgradeOptionType.LUK_ADD: texts[0].text = table_localtext.Ins.Get_Text(701016); break; } m_StatVal = 0; texts[1].text = "0"; } public override void Set(int _val) { m_StatVal += _val; texts[1].text = m_StatVal.ToString(); } }