using CodeStage.AntiCheat.ObscuredTypes; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class CollectionEssenceUI_Right : uScrollViewMgr { public static CollectionEssenceUI_Right Ins; private void Start() { Ins = this; } public Image[] images; // 0 등급, 1 정수 public TextMeshProUGUI[] texts; // 0 정수명, 1 확률 리스트 public GameObject go_noti; EssenceCard m_SelectCard; ObscuredInt m_UseAmount = 1; public override void Set() { Set_ScrollView(table_essence.Ins.Get_DataList()); SelectCard(null); } public override void Set_UI() { var sdata = ServerInfo.Ins.m_ServerData; var Tdata = Get_SelectTData(); images[0].sprite = UIAtlasMgr.Ins.Get_GradeSprite(table_itemlist.Ins.Get_Data(Tdata.n_EssenceID).n_ItemGrade); images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(Tdata.n_EssenceID); texts[0].text = Tdata.Get_Name(); texts[1].text = Tdata.Get_RateText(); var amount = (int)sdata.Get_ItemAmount(Tdata.n_EssenceID); m_UseAmount = Mathf.Max(1, amount >= 10 ? 10 : amount); m_UseAmount.RandomizeCryptoKey(); go_noti.SetActive(amount > 0); } public void SelectCard(EssenceCard card) { if (!DSUtil.CheckNull(m_SelectCard)) m_SelectCard.gos[0].SetActive(false); if (DSUtil.CheckNull(card)) m_SelectCard = list_CardBase[0] as EssenceCard; else m_SelectCard = card; m_SelectCard.gos[0].SetActive(true); Set_UI(); } EssenceTableData Get_SelectTData() { return m_SelectCard.Get_Data() as EssenceTableData; } public void OnClick_EssenceChange() { var sdata = ServerInfo.Ins.m_ServerData; var Tdata = Get_SelectTData(); if (sdata.Check_ItemAmount(Tdata.n_EssenceID, m_UseAmount)) { sdata.Use_Item(Tdata.n_EssenceID, m_UseAmount); List list_reward = new List(); var randombagid = table_GlobalValue.Ins.Get_Int("n_EssenceRandomBagID"); var mileageid = table_GlobalValue.Ins.Get_Int("n_EssenceMileageID"); for (int i = 0; i < m_UseAmount; i++) { var grade = DSUtil.Get_RandomIndex(Tdata.list_rate) + 1; var item = table_randombag.Ins.Get_RandomItemData(randombagid, grade); list_reward.Add(new ItemSimpleData { itemid = item.itemid, amount = item.amount }); sdata.Add_Item(item.itemid, item.amount); sdata.Add_Item(mileageid, table_itemlist.Ins.Get_Data(Tdata.n_EssenceID).n_ItemValue); // 마일리지 축적 } ObtainItemUI.Ins.Set(list_reward); m_SelectCard.Set_UI(); Set_UI(); CollectionEssenceUI_Left.Ins.Set(); } } }