using System.Collections; using System.Collections.Generic; using UnityEngine; public class CollectionMonsterUI : PCUIMenu { public static CollectionMonsterUI Ins; public CollectionMonsterUI_Scroll m_Scroll; public CollectionMonsterUI_Info m_Info; int m_Index = 1; CollectionMonsterCard m_SelectCard; public override void Set() { Ins = this; base.Set(); OnClick_Tab(m_Index); } public void Set_UI() { m_Scroll.Set(m_Index); if (DSUtil.CheckNull(m_SelectCard)) Set_SelectCard(m_Scroll.Get_FirstCard()); else Set_SelectCard(m_SelectCard); } public void Set_SelectCard(CollectionMonsterCard card) { m_SelectCard = card; m_Info.Set(m_SelectCard); } public void OnClick_Tab(int index) { m_Index = index; Set_UI(); } }