using CodeStage.AntiCheat.ObscuredTypes; using TMPro; public class Ingame_Mimic : Ingame_DungeonBase { public TextMeshProUGUI[] texts_mimic; // 0 몹 수 ObscuredInt MaxMobCount, MobCount; public override void Set_MaxMobCount(int maxCount) { MaxMobCount = maxCount; MaxMobCount.RandomizeCryptoKey(); MobCount = -1; Add_MobCount(); } public override void Add_MobCount() { ++MobCount; MobCount.RandomizeCryptoKey(); texts_mimic[0].text = DSUtil.Format("{0}/{1}", MobCount, MaxMobCount); } }