using CodeStage.AntiCheat.ObscuredTypes; using System.Collections.Generic; using TMPro; public class MapChoiceUI_Dungeon : uScrollViewMgr { public static MapChoiceUI_Dungeon Ins; public TextMeshProUGUI[] texts; // 0 던전이름 public ArrowUI m_ArrowUI; List dungeons = new List { eDungeon.d1_Mimic, eDungeon.d2_Maze, eDungeon.d3_Nightmare, eDungeon.d4_Wave }; ObscuredInt SelectMapID = 1001, SelectLv; private void OnEnable() { Ins = this; Set_UI(); Set_ScrollView(dungeons); for (int i = 0; i < list_CardBase.Count; i++) { if (list_CardBase[i].Get_IntData() == SelectMapID) (list_CardBase[i] as WorldMapDungeonCard).OnClick_Card(); } } public override void Set_UI() { var mapData = table_battlemapconfig.Ins.Get_Data(SelectMapID); texts[0].text = mapData.Get_Name(); var dungeonData = table_dungeonmapconfig.Ins.Get_Data_orNull(mapData.e_Dungeon, SelectLv); var sdata = ServerInfo.Ins.m_ServerData; // TODO 정인호 : 서버에 현재 클리어 정보 있어야 함 } public void Select_Dungeon(int mapid) { SelectMapID = mapid; SelectMapID.RandomizeCryptoKey(); SelectLv = 1; // ServerInfo.Ins.get_ // TODO 정인호 : 던전 레벨 var mapData = table_battlemapconfig.Ins.Get_Data(SelectMapID); var datas = table_dungeonmapconfig.Ins.Get_DataList(mapData.e_Dungeon); m_ArrowUI.Set(totalcount => { Select_Lv(totalcount); }, datas.Count); Set_UI(); } public void Select_Lv(int lv) { SelectLv = lv; SelectLv.RandomizeCryptoKey(); } public void OnClick_GoDungeon() { NewGameUI.Ins.m_MapChoiceUI.OnClick_Back(); MyValue.MyChoiceMapData.n_Difficult = 1; // TODO 정인호 : 나중에 선택한 난이도 넣어줄 것 MyValue.MyChoiceMapData.n_MapID = SelectMapID; MyValue.MyChoiceMapData.n_PortalIndex = 0; MyValue.MyChoiceMapData.n_DungeonLv = SelectLv; InGameInfo.Ins.Load_Map(SelectMapID); } }