#if UNITY_EDITOR using UnityEditor; [CustomEditor(typeof(ButtonPress))] public class ButtonPressEditor : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); // 기본 필드 포함 //ButtonPress buttonPress = (ButtonPress)target; // LongPressDuration을 인스펙터에 추가 //buttonPress.LongPressDuration = EditorGUILayout.FloatField("Long Press Duration", buttonPress.LongPressDuration); } } #endif