using System.Collections; using System.Collections.Generic; using UnityEngine; public class Play3DSound : MonoBehaviour { public eSound m_Sound = eSound.Max; public AudioClip m_Clip; [Range(0f, 1f)] public float m_Volume = 0.5f; private void OnEnable() { #if UNITY_EDITOR if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "StatTest") return; #endif if (m_Clip != null) SoundInfo.Ins.Play_OneShot_byDistance(m_Clip, transform.position, m_Volume); else SoundInfo.Ins.Play_OneShot_byDistance(m_Sound, transform.position, m_Volume); } }