using System.Collections; using System.Collections.Generic; using UnityEngine; public class NPCActor : MyCoroutine { public string nextanim, msg; SaveNPCToolTip speechbubble; private void Awake() { speechbubble = DSUtil.Get_Clone("Ingame/SaveNPCToolTip", NewGameUI.Ins.tf_HUD); speechbubble.Set(transform); } private void LateUpdate() { if (!speechbubble.Get_Click()) speechbubble.gameObject.SetActive(Vector3.Distance(MyValue.MyPC.Get_position(), transform.position) < 20f); } public void BubbleOff() { if (!speechbubble.Get_Click()) speechbubble.Off(); } public void Set_Off() { if (!string.IsNullOrEmpty(msg)) NPCScript.Ins.Set_Msg(msg); if (!string.IsNullOrEmpty(nextanim)) { transform.LookAt(MyValue.MyPC.transform); var anim = GetComponent(); anim.Play(nextanim); Set_Coroutine(() => { gameObject.SetActive(false); }, anim[nextanim].length); } } void Set_Idle() { } }