using TMPro; using UnityEngine; public class Ingame_DungeonBase : MonoBehaviour { public TextMeshProUGUI[] texts_base; // 0 던전&Lv, 1 남은 시간 public virtual void Set(float time) { gameObject.SetActive(true); Set_TextTime(time); DungeonInfo.Ins.m_Time = time; DungeonInfo.Ins.act_Time = Set_TextTime; } void Set_TextTime(float time) { texts_base[1].text = Mathf.Max(0f, time).ToString("F2"); } public virtual void Set_MaxMobCount(int maxCount) { } public virtual void Add_MobCount(int mobid) { } }