using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class PetUI_Left : UI3DModel { public PetInfoDetailUI m_PetInfoDetailUI; public PetPureStatCard[] arr_statcard; public SkillCard[] skillCards; // 0 액티브 스킬, 1 패시브 스킬 public Image[] images; // 0 등급 public TextMeshProUGUI[] texts; // 0 펫 이름, 1 등급 public zSizeControler zSizeControler; PetListTableData m_Data; private void Start() { for (int i = 0; i < skillCards.Length; i++) skillCards[i].Set_CardType(eUICardType.UIPetSkill); } public void Set(PetListTableData data) { var sdata = ServerInfo.Ins.m_ServerData; m_Data = data; Set_PurStat(); Set_3DModel(false, m_Data.s_PetPrefab, tf => { tf.localScale = Vector3.one * m_Data.f_UIScale; tf.localPosition = Vector3.up * m_Data.f_UIOffSet_y; zSizeControler.Set(tf); }); //images[0].sprite = UIAtlasMgr.Ins.Get_GradeSprite(m_Data.n_PetGrade); texts[0].text = m_Data.Get_Name(); texts[1].text = MyText.Get_GradeName(m_Data.n_PetGrade); var lv = sdata.Get_PetLv(m_Data.n_PetID); skillCards[0].Set_PetSkill(m_Data.n_PetActiveSkill, data.n_PetID, lv); skillCards[1].Set_PetSkill(m_Data.n_PetPassiveSkill, data.n_PetID, lv); } void Set_PurStat() { var sdata = ServerInfo.Ins.m_ServerData; var lv = sdata.Get_PetLv(m_Data.n_PetID); arr_statcard[0].Set(true, eStat.None, lv); arr_statcard[1].Set(false, eStat.ATK, (int)m_Data.Get_PureStat(eStat.ATK, lv)); arr_statcard[2].Set(false, eStat.HP, (int)m_Data.Get_PureStat(eStat.HP, lv)); var def = m_Data.Get_PureStat(eStat.DEF, lv); if (def > 0) arr_statcard[3].Set(false, eStat.DEF, (int)m_Data.Get_PureStat(eStat.DEF, lv)); else arr_statcard[3].Set(false, eStat.M_DEF, (int)m_Data.Get_PureStat(eStat.M_DEF, lv)); } public void OnClick_PetDetail() { m_PetInfoDetailUI.Set(m_Data); } public void OnClick_Gamble(int index) { int amount = 1; switch (index) { case 0: // 광고 뽑기 break; case 1: // 뽑기1 break; case 2: // 뽑기2 amount = 10; break; } var sdata = ServerInfo.Ins.m_ServerData; var itemlst = new List(); var petlst = table_petlist.Ins.Get_DataList(); for (int i = 0; i < amount; i++) { var temp = new ItemSimpleData(); temp.itemid = petlst[Random.Range(0, petlst.Count)].n_PetID; temp.amount = 1; itemlst.Add(temp); sdata.Add_Item(temp.itemid, 1); } ObtainItemUI.Ins.Set(itemlst); sdata.Add_MissionCount(ePurpose.GACHA_ALL, 0, amount); sdata.Add_MissionCount(ePurpose.GACHA_ACC, 0, amount); } }