WL-814k 실측 조사 · 2026-09-12 18:04:40 · Unity 6000.3.23f1 == ① 카메라 각 (WLLookModeSettings 프리셋 실측) == [0] 기본 pixelRig=0 h=80 d=3 up=3 ortho=3.8 pxH=480 → 내림각 43.609° · 높이 5.433 m · 수평 4.591 m [1] 도트A pixelRig=1 h=80 d=3 up=3 ortho=3.4 pxH=240 → 내림각 43.609° · 높이 5.433 m · 수평 4.591 m [2] 도트B(넓게) pixelRig=1 h=80 d=3 up=3 ortho=4.6 pxH=240 → 내림각 43.609° · 높이 5.433 m · 수평 4.591 m [3] 도트C(굵게) pixelRig=1 h=80 d=3 up=3 ortho=4.6 pxH=180 → 내림각 43.609° · 높이 5.433 m · 수평 4.591 m 도트A: orthoSize 3.4 · pixelHeight 240 → 월드 1 m = 35.294 px · 픽셀 1개 = 0.02833 m == ② 프리팹 Assets/Res_Addr/PC/Ai01.prefab == Animator = Ai01 avatar = AiAvatar · isHuman=True · isValid=True applyRootMotion = False · cullingMode = CullUpdateTransforms controller = pcanim_mage (Assets/Res_Addr/Animations/pcanim_mage.controller) clips = 26 · LightHit len 1.000s fps 30 frames 30 loop False legacy False hasMotion True hasRoot True empty False · death_F3441 len 2.100s fps 30 frames 63 loop False legacy False hasMotion False hasRoot True empty False · Idle len 2.000s fps 30 frames 60 loop True legacy False hasMotion True hasRoot True empty False · Run len 0.533s fps 30 frames 16 loop True legacy False hasMotion True hasRoot True empty False · CastspellB_wing len 1.208s fps 24 frames 29 loop True legacy False hasMotion False hasRoot True empty False · RangeAttack1 len 2.100s fps 30 frames 63 loop False legacy False hasMotion True hasRoot True empty False · Atk2_wing len 1.500s fps 30 frames 45 loop True legacy False hasMotion False hasRoot True empty False · Atk_A1_wing len 1.167s fps 24 frames 28 loop True legacy False hasMotion False hasRoot True empty False · DashForward len 1.333s fps 30 frames 40 loop False legacy False hasMotion True hasRoot True empty False · Land len 0.500s fps 30 frames 15 loop False legacy False hasMotion True hasRoot True empty False · RangeAttack2 len 2.167s fps 30 frames 65 loop False legacy False hasMotion True hasRoot True empty False · SpecialAttack1 len 2.167s fps 30 frames 65 loop False legacy False hasMotion True hasRoot True empty False · SpecialAttack2 len 2.167s fps 30 frames 65 loop False legacy False hasMotion True hasRoot True empty False · Stunned len 2.000s fps 30 frames 60 loop True legacy False hasMotion True hasRoot True empty False · CastspellC_wing len 2.667s fps 24 frames 64 loop False legacy False hasMotion False hasRoot True empty False · LyingFront len 1.333s fps 30 frames 40 loop True legacy False hasMotion False hasRoot True empty False · LyingFront_WakeUp len 0.667s fps 30 frames 20 loop False legacy False hasMotion False hasRoot True empty False · Face_SmileA len 1.633s fps 30 frames 49 loop False legacy False hasMotion False hasRoot False empty False · Face_Ang1 len 1.633s fps 30 frames 49 loop False legacy False hasMotion False hasRoot False empty False · Face_SmileB len 1.633s fps 30 frames 49 loop False legacy False hasMotion False hasRoot False empty False · Face_Ang3 len 1.633s fps 30 frames 49 loop False legacy False hasMotion False hasRoot False empty False · Face_Ang2 len 1.633s fps 30 frames 49 loop False legacy False hasMotion False hasRoot False empty False · Face_SadA len 1.633s fps 30 frames 49 loop False legacy False hasMotion False hasRoot False empty False · Face_SadB len 1.633s fps 30 frames 49 loop False legacy False hasMotion False hasRoot False empty False · Face_Surprise len 1.633s fps 30 frames 49 loop False legacy False hasMotion False hasRoot False empty False · Face_EyeClose len 1.633s fps 30 frames 49 loop False legacy False hasMotion False hasRoot False empty False layers = 2 layer[0] Base Layer · states 17 · default=idle hit|LightHit|hash 1523721793|full -62788552 die|death_F3441|hash 964231127|full -1611975250 idle|Idle|hash -601574123|full -178524345 run|Run|hash 1349952704|full -152736071 casting|CastspellB_wing|hash -786711984|full 1053661652 skill2|RangeAttack1|hash -722835594|full -673593035 attack|Atk2_wing|hash 1203776827|full 1156809592 attack2|Atk_A1_wing|hash -1415997692|full 1146074240 dodge|DashForward|hash -1854944626|full 337872140 land|Land|hash -1476340264|full -2122346614 skill3|RangeAttack2|hash -1544726560|full -1595999837 skill4|SpecialAttack1|hash 1032438339|full 1052404736 skill5|SpecialAttack2|hash 1250882261|full 1237146774 stun|Stunned|hash -210448114|full -636777636 casting_end|CastspellC_wing|hash 380729335|full -1453968558 lying|LyingFront|hash -478560198|full 1714786232 getup|LyingFront_WakeUp|hash -1333958798|full 892414192 layer[1] Emotion · states 11 · default=New State New State|-|hash -499022955|full 833042322 SmileA (Emotion)|Face_SmileA|hash 371072321|full -1047046492 ANG1 (Emotion) 0|Face_Ang1|hash 1042426016|full -374643899 Indifferent (Emotion)|-|hash 1209094866|full -995248490 SmileB (Emotion)|Face_SmileB|hash -1879278784|full 1484075173 ANG3 (Emotion)|Face_Ang3|hash 199512751|full 749628860 ANG2 (Emotion)|Face_Ang2|hash -898986641|full -316624260 SadA (Emotion)|Face_SadA|hash -774383980|full -157423225 SadB (Emotion)|Face_SadB|hash 1211478165|full 1870630790 Surprise (Emotion)|Face_Surprise|hash -1812836920|full 1375012336 EyeClose (Emotion)|Face_EyeClose|hash -302154122|full 804927054 SkinnedMeshRenderer = 11 · MeshRenderer = 2 삼각형 합계 = 16645 · 머티리얼 10종 Ai_hair [Toon/Toon] Ai_cloth [Toon/Toon] Ai_skin [Toon/Toon] bikini10 [Toon/Toon] Ai_eyeline [Toon/Toon] Ai_eyeL [Unlit/Transparent] Ai_eyeR [Unlit/Transparent] Ai_face [Toon/Toon] Ai_Lash [Toon/Toon] cheek [Unlit/Transparent] bones[0] = 41 transform 노드 = 223 root localScale = (1.0000, 1.0000, 1.0000) root comp: UnityEngine.Transform root comp: UnityEngine.Animator root comp: WizardActor root comp: UnityEngine.AI.NavMeshAgent root comp: UnityEngine.Rigidbody root comp: UnityEngine.CapsuleCollider root comp: SkinnedMeshAfterImage 바운드(스케일 1) center (0.0000, 0.7372, -0.0195) size (1.3047, 1.7017, 1.0770) · 높이 1.7017 m 바운드(스케일 0.7) 높이 1.1912 m · 폭 0.9133 m · 깊이 0.7539 m == ② 프리팹 Assets/Res_Addr/Mobs/Mob/Batty_A.prefab == Animator = Batty_A avatar = BattyAvatar · isHuman=False · isValid=True applyRootMotion = False · cullingMode = CullUpdateTransforms controller = Batty_Animations_Check (Assets/ResWork/Suriyun/Monster Pack Darkness/Animations/Batty/Batty_Animations_Check.controller) clips = 8 · Move len 0.958s fps 24 frames 23 loop True legacy False hasMotion False hasRoot False empty False · Idle len 0.958s fps 24 frames 23 loop True legacy False hasMotion False hasRoot False empty False · Attack len 0.583s fps 24 frames 14 loop True legacy False hasMotion False hasRoot False empty False · Damage len 0.583s fps 24 frames 14 loop True legacy False hasMotion False hasRoot False empty False · Die len 1.000s fps 24 frames 24 loop False legacy False hasMotion False hasRoot False empty False · stun len 0.958s fps 24 frames 23 loop True legacy False hasMotion False hasRoot False empty False · casting len 0.958s fps 24 frames 23 loop True legacy False hasMotion False hasRoot False empty False · casting_end len 0.583s fps 24 frames 14 loop True legacy False hasMotion False hasRoot False empty False layers = 1 layer[0] Base Layer · states 8 · default=idle run|Move|hash 1349952704|full -152736071 idle|Idle|hash -601574123|full -178524345 attack|Attack|hash 1203776827|full 1156809592 hit|Damage|hash 1523721793|full -62788552 die|Die|hash 964231127|full -1611975250 stun|stun|hash -210448114|full -636777636 casting|casting|hash -786711984|full 1053661652 casting_end|casting_end|hash 380729335|full -1453968558 SkinnedMeshRenderer = 1 · MeshRenderer = 0 삼각형 합계 = 896 · 머티리얼 1종 T_Batty_A [MK/Toon/URP/Standard/Simple] bones[0] = 8 transform 노드 = 11 root localScale = (1.5000, 1.5000, 1.5000) root comp: UnityEngine.Transform root comp: UnityEngine.Animator root comp: MobActor root comp: UnityEngine.BoxCollider root comp: NoSeeLongDMob root comp: UnityEngine.AI.NavMeshAgent root comp: UnityEngine.Rigidbody 바운드(스케일 1) center (0.0000, 0.3453, -0.0006) size (0.9355, 0.5372, 0.3566) · 높이 0.5372 m 바운드(스케일 0.7) 높이 0.2507 m · 폭 0.4366 m · 깊이 0.1664 m == ③ 캐릭터 프리팹 수 (확장 견적 근거) == Res_Addr/PC 프리팹 = 46 Res_Addr/Mobs 프리팹 = 299 그중 Animator+Controller 보유 = 299 · 서로 다른 컨트롤러 79종 == ④ 814c Toon 머티리얼 == Assets/WL/Look/Env/Materials = 258개 'Ai_*' → 6개: Ai_cloth_Toon.mat, Ai_eyeline_Toon.mat, Ai_face_Toon.mat, Ai_hair_Toon.mat, Ai_Lash_Toon.mat, Ai_skin_Toon.mat 'Batty*' → 0개: WLEnvLookSettings = 있음