using UnityEngine; public class Skill_DeathBlade : ProjectileBase { [Header("단검 속도")] public float speed = 4f; [Header("단검 유지시간")] public float lifetime = 4f; public override void Set(ProjectileData _data) { _data.Speed = speed; _data.LifeTime = lifetime; _data.eStartPos = eProjectileStartPos.ShooterCenter; base.Set(_data); StartCoroutine(Co_Move_Strait(eProjectileStrait.Forward)); _data.Action_OnHit = hitter => { // 단검을 맞췄을 경우 _data.shooter.Set_Invisible(0.5f, () => { _data.shooter.Set_Warp(_data.target.Get_PositionBack()); }); }; StartCoroutine(Co_Off(lifetime)); } }