using TMPro; using UnityEngine.UI; public class TM_MonsterCard : CardBase { public Image[] images; public TextMeshProUGUI[] texts; MonsterTableData m_Data; public override void Set(T _base) { base.Set(_base); m_Data = _base as MonsterTableData; images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.s_MonsterIcon); texts[0].text = m_Data.Get_Name(); } public void OnClick_Monster() { } }