using UnityEngine; public class TestMapUIMgr : MonoBehaviourSingletonTemplate { public GameObject[] gos; // 0 캐릭터 설정, 1 몬스터 설정 public TM_Skills m_TM_Skills; public TM_ClassChange m_TM_ClassChange; public TM_MonsterSet m_TM_MonsterSet; private void Start() { Set_TestBtns(false); } public void Set_TestBtns(bool active) { for (int i = 0; i < gos.Length; i++) gos[i].SetActive(active); } public void OnClick_Button(int button) { switch (button) { case 0: // 캐릭터 설정 m_TM_ClassChange.Set(); break; case 1: // 몬스터 설정 m_TM_MonsterSet.Set(); break; } } }