using UnityEngine; public class SleepMode : MyCoroutine { public static bool IsActive; int dot = 0; float dotTime = 0.5f, serversavetime = 300f; bool IsFarm; public void Set() { IsActive = true; gameObject.SetActive(true); LoadMapMgr.Ins.SetActive_Map(false); Update(); dotTime = 0.5f; serversavetime = 300f; IsFarm = InGameInfo.Ins.IsGameMode(eGameMode.MyFarm); if (IsFarm) { //labels[1].text = "마이팜"; dot = 0; } else { } SoundInfo.Ins.Active_Sound(false); } void Update() { serversavetime -= Time.deltaTime; if (serversavetime <= 0f) { serversavetime = 300f; ServerInfo.Ins.Write(null, false); } } public void OnClick_BangChi() { Set(); } public void OnClick_Close() { if (!MyValue.m_RealCamera.IsEnter()) { // 카메라 연출 도중에 끄면 빈맵이 보인다. IsActive = false; gameObject.SetActive(false); if (InGameInfo.Ins.IsGameMode(eGameMode.Stage)) { } else { LoadMapMgr.Ins.SetActive_Map(true); SoundInfo.Ins.Active_Sound(true); } } } }