using TMPro; using UnityEngine; public class MapChoiceUI_Dungeon_Wave : MapChoiceUI_DungeonBase { public static MapChoiceUI_Dungeon_Wave Ins; public TextMeshProUGUI[] texts_wave; // 0 웨이브 난이도, 1 웨이브 최고 점수 public WaveRewardUI m_WaveRewardUI; // 웨이브 보상 정보 public GameObject go_WaveRewardNoti; public override void Set() { Ins = this; base.Set(); var sdata = ServerInfo.Ins.m_ServerData; texts_wave[0].text = "";// DSUtil.Format(334, MyValue.MyChoiceMapData.n_Difficult); texts_wave[1].text = DSUtil.Format(335, sdata.Get_DungeonValue(eDungeon.d4_Wave, 2)); Set_Noti(); } public void Set_Noti() { var sdata = ServerInfo.Ins.m_ServerData; go_WaveRewardNoti.SetActive(sdata.CanGetWaveReward()); } public void OnClick_WaveReward() { m_WaveRewardUI.Set(); } public override void OnClick_GoDungeon() { Go_Dungeon(); } }