using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class JobSkillCard : CardBase { public Image[] images; // 0 스킬 아이콘 public GameObject go_passive; public override void Set(T _base) { base.Set(_base); images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(int.Parse(_base.ToString())); go_passive.SetActive(false); } public override void Set(int _val) { go_passive.SetActive(true); } }