using System.Collections; using System.Collections.Generic; using UnityEngine; public class PCJobUI_Skill : uScrollViewMgr { List list_skill = new List { 0, 0, 0, 0 }; public override void Set(int classid) { var classData = table_classconfig.Ins.Get_Data_orNull(classid); list_skill[0] = classData.n_ExtraSkill; list_skill[1] = classData.n_AcquiredSkill1; list_skill[2] = classData.n_AcquiredSkill2; list_skill[3] = classData.n_AcquiredSkill3; Set_ScrollView(list_skill); list_CardBase[0].Set(0); } }