using TMPro; using UnityEngine; public class PCInfoStatCard : CardBase { public TextMeshProUGUI[] texts; // 0 스탯명, 1 스탯 public GameObject go_line; public override void Set(T _base) { base.Set(_base); var stat = DSUtil.StringToEnum(_base.ToString()); if (stat == eStat.None) { texts[0].text = texts[1].text = ""; go_line.SetActive(true); } else { var statinfo = MyValue.Get_ActorStatInfoorNull(eRole.PC); texts[0].text = MyText.Get_StatName(stat); texts[1].text = MyText.Get_StatValueText(stat, statinfo.Get_Stat(stat)); go_line.SetActive(false); } } }