%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 8d816d01a1b2c3d4e5f60708090a0b01, type: 3} m_Name: WLIslandSettings m_EditorClassIdentifier: Assembly-CSharp::WL.Island.WLIslandSettings enabled_: 1 verboseLog: 1 startOnIsland: 1 islandMapId: 900 islandSceneName: Level01 hideWlPcOnIsland: 1 fixIslandDuplicates: 1 islandCameraOwner: 1 hidePcWatchSeconds: 6 islandSaveKey: swapIslandPlayer: 1 pcPrefabPath: Assets/Res_Addr/PC/LH_M05.prefab islandPcScale: 0.7 mirrorFiAnimator: 1 fiPlayerModelName: Stickman interactRadius: 3.5 promptFormat: "{0}\n\uB358\uC804\uC73C\uB85C \uC774\uB3D9\uD558\uAE30" enterButtonText: "\uB4E4\uC5B4\uAC00\uAE30" enterKey: 101 gateHeight: 3.2 gateWidth: 2.4 fontAssetPath: Assets/ThirdParty/TextMesh Pro/Addressables/Fonts & Materials/Font SDF.asset rewardEnabled: 1 goldPerKill: 12 goldClearBonus: 60 goldBossBonus: 120 applyGoldMultiplier: 1 goldOnFail: 0 pendingPrefsKey: WL_Island_PendingGold bakeDungeonNavMesh: 1 spawnDungeonSpawners: 1 dungeonSpawnerRange: 6 fixDungeonDuplicates: 1 dungeonEnterDelay: 1.5 gateFlowEnabled: 1 hideFarms: 1 soilCornerRadius: 1.6 farmReHideDelaySeconds: 3 showFarmSoil: 1 hideIslandFences: 1 islandFenceNamePrefixes: - Fence matchNewTileMaterials: 1 dungeonUnlockPrefsKey: WL_Island_DungeonsUnlocked dungeonUnlockPrices: 0a0000001e0000003c00000064000000 maxDungeons: 4 platformUseFarmPosition: 1 platformPosition: {x: 0, y: 0, z: 0} platformOffset: {x: 0, y: 0, z: 0} platformPrefabPath: platformShowPad: 0 platformCenterOnPlate: 1 platformPlateLift: 0.03 platformShowLabel: 1 platformRadius: 1.7 platformColor: {r: 0.92, g: 0.72, b: 0.24, a: 1} platformUseToon: 1 platformLabelFormat: "\uCEA0\uD504\uD30C\uC774\uC5B4 \uC124\uCE58" platformLabelHeight: 2.2 platformTriggerSize: 3.4 platformTriggerHeight: 3 platformRespawnDelaySeconds: 1.3 platformSnapToGround: 1 platformScale: 0.5 platformCenterOnZone: 1 platformCenterVisibleOnly: 1 platformRequireStepOff: 1 platformStepOffTimeoutSeconds: 120 campDecorEnabled: 1 campFirePrefabPath: Assets/WL/Island/Prefabs/WL_Camp_Fireplace.prefab campTentPrefabPath: Assets/WL/Island/Prefabs/WL_Camp_Tent.prefab campTentCount: 1 campTentRadius: 2.6 campTentUseZone: 1 campTentZoneScale: 0.85 campTentStartYaw: 35 campTentFaceYawOffset: 0 campFireScale: 2.4 campTentScale: 2.4 campDecorSnapToGround: 0 applyStartCoin: 1 startCoin: 10 saveResetToken: 816zc-1 resetSaveEveryStart: 1 dungeonCameraMatchIsland: 1 camPitch: 45 camYaw: 0 camDistance: 22 islandCamDistance: 12 islandVcamName: PlayerVirtualCamera dungeonCamDistance: 11 camFov: 60 camLookHeight: 0 camLockYaw: 1 camLeadMultiplier: 1 fixDegenerateCameras: 1 cameraGuardInterval: 0.5 fixCamActionTargets: 1 dungeonCamInstantSettle: 1 dungeonCamTeleportSnap: 1 dungeonLoadingWaitForCamera: 1 dungeonLoadingMaxWaitSeconds: 8 dungeons: - enabled_: 1 id: 1 displayName: "\uB358\uC804 1" sceneName: WL_Dungeon01 mapId: 901 stageIndex: 10 gatePosition: {x: 10, y: 0, z: -2} gateYaw: 180 gateScale: 1 gateColor: {r: 0.45, g: 0.32, b: 0.62, a: 1} gatePrefabPath: Assets/WL/Island/Prefabs/WL_DungeonGate_Arch.prefab platformUseFarm: 1 platformPosition: {x: 0, y: 0, z: 0} - enabled_: 0 id: 2 displayName: "\uB358\uC804 2" sceneName: WL_Dungeon02 mapId: 902 stageIndex: 11 gatePosition: {x: 8, y: 0, z: -1} gateYaw: 0 gateScale: 1 gateColor: {r: 0.28, g: 0.5, b: 0.66, a: 1} gatePrefabPath: Assets/WL/Island/Prefabs/WL_DungeonGate_Arch.prefab platformUseFarm: 0 platformPosition: {x: -2.5, y: 0, z: 8.5} - enabled_: 0 id: 3 displayName: "\uB358\uC804 3" sceneName: WL_Dungeon01 mapId: 903 stageIndex: 12 gatePosition: {x: 2.5, y: 0, z: 8.5} gateYaw: 180 gateScale: 1 gateColor: {r: 0.62, g: 0.42, b: 0.24, a: 1} gatePrefabPath: Assets/WL/Island/Prefabs/WL_DungeonGate_Arch.prefab platformUseFarm: 0 platformPosition: {x: -2, y: 0, z: -2} - enabled_: 0 id: 4 displayName: "\uB358\uC804 4" sceneName: WL_Dungeon02 mapId: 904 stageIndex: 13 gatePosition: {x: 10, y: 0, z: 10} gateYaw: 0 gateScale: 1 gateColor: {r: 0.55, g: 0.24, b: 0.3, a: 1} gatePrefabPath: Assets/WL/Island/Prefabs/WL_DungeonGate_Arch.prefab platformUseFarm: 0 platformPosition: {x: 10, y: 0, z: -2}