using CodeStage.AntiCheat.ObscuredTypes; using TMPro; using UnityEngine; public class Ingame_DungeonBase : MonoBehaviour { protected ObscuredInt MaxMobCount, MobCount; public virtual void Set_DungeonInfo(int maxMobCount) { gameObject.SetActive(true); MaxMobCount = maxMobCount; MaxMobCount.RandomizeCryptoKey(); DungeonInfo.Ins.m_MaxDieMobCount = MaxMobCount; DungeonInfo.Ins.m_MaxDieMobCount.RandomizeCryptoKey(); DungeonInfo.Ins.act_MobDieCount = Add_MobCount; } public virtual void Add_MobCount(int mobid) { } }