using TMPro; using UnityEngine; using UnityEngine.UI; public class ShopCard : CardBase { public TextMeshProUGUI[] texts; // 0 상품 이름, 1 제한횟수, 2 가격, 3 최초구매 public Image[] images; // 0 상품, 1 가격 public GameObject[] gos; // 0 최초 구매, 1 품절 ShopItemListTableData m_Data; public override void Set(T _base) { base.Set(_base); m_Data = _base as ShopItemListTableData; Set(); } public override void Set() { var sdata = ServerInfo.Ins.m_ServerData; texts[0].text = m_Data.Get_Name(); texts[1].text = sdata.Get_ShopLimitText(m_Data); texts[2].text = sdata.Get_ShopPriceText(m_Data); texts[3].text = DSUtil.Format(390, m_Data.n_FirstBonus); images[0].sprite = m_Data.Get_Icon(); images[1].enabled = m_Data.n_PriceItemID > 0; if (images[1].enabled) images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.n_PriceItemID); gos[0].SetActive(m_Data.n_FirstBonus > 0); gos[1].SetActive(sdata.isShopItemSoldOut(m_Data)); // 품절 여부 GetComponent().Set_ShopADTime(m_Data.n_ShopItemID, gos[1].activeSelf); } public void OnClick_Buy() { var sdata = ServerInfo.Ins.m_ServerData; //if (!sdata.isShopItemSoldOut(m_Data)) { if (m_Data.b_Package) NewGameUI.Ins.m_ShopUI.m_ShopPackagePopup.Set(m_Data); else sdata.Buy_ShopItem(m_Data, Set); } } }