public class MapChoiceUI_Dungeon_Mimic : MapChoiceUI_DungeonBase { public ArrowUI m_ArrowUI; // 미믹 단계 설정 public override void Set() { base.Set(); MyValue.MyChoiceMapData.n_Difficult = 1; m_ArrowUI.Set(totalcount => { Select_Lv(totalcount); }, SelectLv, true, 1); } public void Select_Lv(int lv) { SelectLv = lv; } public override void OnClick_GoDungeon() { if (ServerInfo.Ins.m_ServerData.Check_ItemAmount(m_mapData.n_TicketID, 1)) Go_Dungeon(); } }