using System.Collections.Generic; using TMPro; public class MapChoiceUI_Dungeon : uScrollViewMgr { public static MapChoiceUI_Dungeon Ins; public TextMeshProUGUI[] texts; // 0 던전이름 public ArrowUI m_ArrowUI; List dungeons = new List { eDungeon.d1_Mimic, eDungeon.d2_Maze, eDungeon.d3_Nightmare, eDungeon.d4_Wave }; eDungeon SelectDungeon = eDungeon.d1_Mimic; private void Start() { Ins = this; } private void OnEnable() { Set_UI(); Set_ScrollView(dungeons); } public override void Set_UI() { texts[0].text = SelectDungeon.ToString(); var sdata = ServerInfo.Ins.m_ServerData; // TODO 정인호 : 서버에 현재 클리어 정보 있어야 함 //m_ArrowUI.Set(totalcount => { }, ) } public void Select_Dungeon(eDungeon d) { SelectDungeon = d; Set_UI(); } }