// PD 지시 #757 — Play 중 스포너·몬스터·Stage UI 검증 프로브 (읽기 전용) // 실행: unity command run_script --file AgentScripts/WL_MonsterRuntimeProbe.cs --entry WL_MonsterRuntimeProbe.Run // CLAUDE.md §1 준수: using 금지 · 네임스페이스 풀어 쓰기 public static class WL_MonsterRuntimeProbe { const string kLogPath = "AgentScripts/staging/WL_Monsters/RUNTIME_LOG.txt"; static System.Text.StringBuilder s; public static string Run() { s = new System.Text.StringBuilder(); L("===== 런타임 검증 t=" + UnityEngine.Time.realtimeSinceStartup.ToString("F1") + "s ====="); L("playing=" + UnityEngine.Application.isPlaying + " timeScale=" + UnityEngine.Time.timeScale); // 씬 var sb = new System.Text.StringBuilder(); for (int i = 0; i < UnityEngine.SceneManagement.SceneManager.sceneCount; i++) { var sc = UnityEngine.SceneManagement.SceneManager.GetSceneAt(i); if (sb.Length > 0) sb.Append(", "); sb.Append(sc.name + "(" + (sc.isLoaded ? "loaded" : "loading") + ")"); } L("씬: " + sb); // 게임 모드 · 맵 if (InGameInfo.Ins != null) { L("GameMode = " + InGameInfo.Ins.Get_GameMode() + " (Stage 여야 함)"); L("MyChoiceMapData.n_MapID = " + MyValue.MyChoiceMapData.n_MapID); } else L("[경고] InGameInfo 인스턴스 없음"); // 로딩 UI if (LoadingUI.isIns && LoadingUI.Ins.go != null) L("LoadingUI 활성 = " + LoadingUI.Ins.go.activeInHierarchy + " (false 여야 로딩 종료)"); // Stage HUD if (NewGameUI.isIns) { var ng = NewGameUI.Ins; var g = new System.Text.StringBuilder(); for (int i = 0; i < ng.gos.Length; i++) g.Append("gos[" + i + "]=" + (ng.gos[i] == null ? "null" : ng.gos[i].activeInHierarchy.ToString()) + " "); for (int i = 0; i < ng.gos_ingame.Length; i++) g.Append("gos_ingame[" + i + "]=" + (ng.gos_ingame[i] == null ? "null" : ng.gos_ingame[i].activeInHierarchy.ToString()) + " "); for (int i = 0; i < ng.gos_etc.Length; i++) g.Append("gos_etc[" + i + "]=" + (ng.gos_etc[i] == null ? "null" : ng.gos_etc[i].activeInHierarchy.ToString()) + " "); L("NewGameUI: " + g); } // 스포너 var mgrs = UnityEngine.Object.FindObjectsByType(UnityEngine.FindObjectsSortMode.None); L("MobControlMgr 씬 내 = " + mgrs.Length + "개 (기대 19)"); int done = 0; var notDone = new System.Text.StringBuilder(); for (int i = 0; i < mgrs.Length; i++) { if (mgrs[i].Get_LoadComplete()) done++; else { if (notDone.Length > 0) notDone.Append(","); notDone.Append(mgrs[i].SpawnerID); } } L("로드 완료 스포너 = " + done + "/" + mgrs.Length + (notDone.Length > 0 ? " 미완료ID: " + notDone : "")); // Lv 라벨 int lvOk = 0, lvUnknown = 0; var lvs = new System.Text.StringBuilder(); for (int i = 0; i < mgrs.Length; i++) { var t = mgrs[i].text_lv; if (t == null) continue; if (t.text.Contains("?")) lvUnknown++; else lvOk++; if (lvs.Length > 0) lvs.Append(" "); lvs.Append(mgrs[i].SpawnerID + ":" + t.text); } L("Lv 라벨 정상 " + lvOk + " · 미해결(???) " + lvUnknown); L("라벨값: " + lvs); // 몬스터 var mobs = UnityEngine.Object.FindObjectsByType(UnityEngine.FindObjectsSortMode.None); int alive = 0; for (int i = 0; i < mobs.Length; i++) if (mobs[i].isActiveAndEnabled) alive++; L("MobActor 생성 총수 = " + mobs.Length + " · 활성 = " + alive + " (테이블 n_MaxMonsterCount 합계 175 기대)"); // 플레이어 if (MyValue.bMyPC && MyValue.MyPC != null) { var pc = MyValue.MyPC; L("플레이어 위치 = " + pc.transform.position.ToString("F2") + " scale=" + pc.transform.localScale.ToString("F2")); var anim = pc.GetComponentInChildren(true); if (anim != null) { L("Animator controller = " + (anim.runtimeAnimatorController == null ? "null" : anim.runtimeAnimatorController.name)); L(" lying 보유=" + anim.HasState(0, UnityEngine.Animator.StringToHash("lying")) + " getup 보유=" + anim.HasState(0, UnityEngine.Animator.StringToHash("getup"))); var st = anim.GetCurrentAnimatorStateInfo(0); L(" 현재 상태 hash=" + st.shortNameHash + " normTime=" + st.normalizedTime.ToString("F2")); } // 가장 가까운 몬스터 float best = float.MaxValue; MobActor near = null; for (int i = 0; i < mobs.Length; i++) { if (!mobs[i].isActiveAndEnabled) continue; float d = UnityEngine.Vector3.Distance(pc.transform.position, mobs[i].transform.position); if (d < best) { best = d; near = mobs[i]; } } L("가장 가까운 활성 몬스터 = " + (near == null ? "없음" : near.name + " " + best.ToString("F1") + "m @" + near.transform.position.ToString("F1"))); } else L("[경고] MyPC 없음"); Flush(); return "OK — " + kLogPath; } // 전투 확인용: 가장 가까운 몬스터의 HP 를 찍는다 public static string Mob() { s = new System.Text.StringBuilder(); var mobs = UnityEngine.Object.FindObjectsByType(UnityEngine.FindObjectsSortMode.None); int alive = 0; for (int i = 0; i < mobs.Length; i++) if (mobs[i].isActiveAndEnabled) alive++; L("t=" + UnityEngine.Time.realtimeSinceStartup.ToString("F1") + " 총 " + mobs.Length + " 활성 " + alive); if (MyValue.bMyPC && MyValue.MyPC != null) { var pc = MyValue.MyPC; L("PC pos=" + pc.transform.position.ToString("F2") + " HP=" + Num(pc, "Get_HP")); float best = float.MaxValue; MobActor near = null; for (int i = 0; i < mobs.Length; i++) { if (!mobs[i].isActiveAndEnabled) continue; float d = UnityEngine.Vector3.Distance(pc.transform.position, mobs[i].transform.position); if (d < best) { best = d; near = mobs[i]; } } if (near != null) L("근접몹 " + near.name + " d=" + best.ToString("F1") + " HP=" + Num(near, "Get_HP") + " active=" + near.isActiveAndEnabled); } var txt = s.ToString(); System.IO.File.AppendAllText(kLogPath, txt); return txt; } // 지정 스포너를 내려다보는 임시 카메라로 렌더 (몬스터 군집 캡처용 · 저장은 Assets 밖) public static string Shot(string arg) { var parts = arg.Split(':'); int id = int.Parse(parts[0]); string tag = parts.Length > 1 ? parts[1] : ("spawner" + id); float height = parts.Length > 2 ? float.Parse(parts[2]) : 18f; float back = parts.Length > 3 ? float.Parse(parts[3]) : 18f; var mgrs = UnityEngine.Object.FindObjectsByType(UnityEngine.FindObjectsSortMode.None); MobControlMgr target = null; for (int i = 0; i < mgrs.Length; i++) if (mgrs[i].SpawnerID == id) { target = mgrs[i]; break; } if (target == null) return "SpawnerID " + id + " 없음"; int alive = 0; var mobs = UnityEngine.Object.FindObjectsByType(UnityEngine.FindObjectsSortMode.None); for (int i = 0; i < mobs.Length; i++) if (mobs[i].isActiveAndEnabled && UnityEngine.Vector3.Distance(mobs[i].transform.position, target.transform.position) <= target.MobGenRange + 5f) alive++; var src = UnityEngine.Camera.main; int w = 1280, h = 720; var rt = new UnityEngine.RenderTexture(w, h, 24, UnityEngine.RenderTextureFormat.ARGB32); var go = new UnityEngine.GameObject("__wlShotCam"); var c = go.AddComponent(); if (src != null) c.CopyFrom(src); c.targetTexture = rt; c.enabled = false; c.orthographic = false; c.fieldOfView = 60f; var dir = new UnityEngine.Vector3(-0.707f, 0f, 0.707f); // CamRot_Portal 315도 방향 go.transform.position = target.transform.position - dir * back + UnityEngine.Vector3.up * height; go.transform.LookAt(target.transform.position); c.Render(); var prev = UnityEngine.RenderTexture.active; UnityEngine.RenderTexture.active = rt; var tex = new UnityEngine.Texture2D(w, h, UnityEngine.TextureFormat.RGB24, false); tex.ReadPixels(new UnityEngine.Rect(0, 0, w, h), 0, 0); tex.Apply(); UnityEngine.RenderTexture.active = prev; var d = "Screenshots_WL/monsters"; System.IO.Directory.CreateDirectory(d); var path = d + "/" + tag + ".png"; System.IO.File.WriteAllBytes(path, UnityEngine.ImageConversion.EncodeToPNG(tex)); UnityEngine.Object.DestroyImmediate(go); UnityEngine.Object.DestroyImmediate(tex); rt.Release(); UnityEngine.Object.DestroyImmediate(rt); return "saved " + path + " SpawnerID=" + id + " @" + target.transform.position.ToString("F1") + " 반경내 활성몹=" + alive + " 라벨=" + (target.text_lv == null ? "-" : target.text_lv.text); } static string Num(object o, string method) { if (o == null) return "-"; var m = o.GetType().GetMethod(method, System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance); if (m == null || m.GetParameters().Length != 0) return "(no " + method + ")"; try { return System.Convert.ToString(m.Invoke(o, null)); } catch (System.Exception e) { return "err:" + e.Message; } } static void L(string t) { s.AppendLine(t); } static void Flush() { var dir = System.IO.Path.GetDirectoryName(kLogPath); if (!System.IO.Directory.Exists(dir)) System.IO.Directory.CreateDirectory(dir); System.IO.File.WriteAllText(kLogPath, s.ToString()); } }