%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 4505a330888bc9f418bf919a5bb35cb2, type: 3} m_Name: CombatAnimMapping m_EditorClassIdentifier: Assembly-CSharp::WL.Combat.CombatAnimMapping source: 'PD 지시 #786 (2026-09-06) — 근접 4클래스 콤보를 Knight@Attack1_S/2_S/3_S 로 교체. 이벤트 정규화 시각·Move 거리는 AgentScripts/WL762_RootCurve.cs 실측(2026-09-06)' backupRoot: 'E:/NerdNavisAi/공유/개발팀_백업/WL/Combat5_{yyyyMMdd_HHmm}' transitionDuration: 0.15 classes: - classId: 10101 note: 'OneHand(pcanim_onehand) -> Knight@Attack1_S/2_S/3_S' controllerPathOverride: enabled: 1 states: - stateName: attack sourceFbxPath: 'Assets/Res_Addr/Animations/Animation/OneHand/Knight@Attack1_S.FBX' subClipName: 'Attack1_S_{CID}' sourceClipName: 'Attack1' incomingExitTime: 0 createIfMissing: 0 events: - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.29821 stringParameter: 'Effect_Slash_{CID}_1' intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.40425 stringParameter: intParameter: 0 floatParameter: 0.3 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.44887 stringParameter: 'Projectile_{CID}' intParameter: 0 floatParameter: 0 - stateName: Attack2 sourceFbxPath: 'Assets/Res_Addr/Animations/Animation/OneHand/Knight@Attack2_S.FBX' subClipName: 'Attack2_S_{CID}' sourceClipName: 'Attack2' incomingExitTime: 0 createIfMissing: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.26643 stringParameter: 'Effect_Slash_{CID}_2' intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.40385 stringParameter: intParameter: 0 floatParameter: 0.15 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.47408 stringParameter: 'Projectile_{CID}' intParameter: 0 floatParameter: 0 - stateName: Attack3 sourceFbxPath: 'Assets/Res_Addr/Animations/Animation/OneHand/Knight@Attack3_S.FBX' subClipName: 'Attack3_S_{CID}' sourceClipName: 'Attack3' incomingExitTime: 0 createIfMissing: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.25 stringParameter: 'Effect_Slash_{CID}_3' intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.30799 stringParameter: intParameter: 0 floatParameter: 0.31 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.35054 stringParameter: 'Projectile_{CID}' intParameter: 0 floatParameter: 0 - classId: 10102 note: 'SpellBlade(pcanim_spellblade) -> Knight 3콤보 + MoveAttack1 4타는 현행 유지' controllerPathOverride: enabled: 1 states: - stateName: attack sourceFbxPath: 'Assets/Res_Addr/Animations/Animation/OneHand/Knight@Attack1_S.FBX' subClipName: 'Attack1_S_{CID}' sourceClipName: 'Attack1' incomingExitTime: 0 createIfMissing: 0 events: - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.29821 stringParameter: 'Effect_Slash_{CID}_1' intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.40425 stringParameter: intParameter: 0 floatParameter: 0.3 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.44887 stringParameter: 'Projectile_{CID}' intParameter: 0 floatParameter: 0 - stateName: Attack2 sourceFbxPath: 'Assets/Res_Addr/Animations/Animation/OneHand/Knight@Attack2_S.FBX' subClipName: 'Attack2_S_{CID}' sourceClipName: 'Attack2' incomingExitTime: 0 createIfMissing: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.26643 stringParameter: 'Effect_Slash_{CID}_2' intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.40385 stringParameter: intParameter: 0 floatParameter: 0.15 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.47408 stringParameter: 'Projectile_{CID}' intParameter: 0 floatParameter: 0 - stateName: Attack3 sourceFbxPath: 'Assets/Res_Addr/Animations/Animation/OneHand/Knight@Attack3_S.FBX' subClipName: 'Attack3_S_{CID}' sourceClipName: 'Attack3' incomingExitTime: 0 createIfMissing: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.25 stringParameter: 'Effect_Slash_{CID}_3' intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.30799 stringParameter: intParameter: 0 floatParameter: 0.31 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.35054 stringParameter: 'Projectile_{CID}' intParameter: 0 floatParameter: 0 - classId: 10501 note: 'BluntShield(pcanim_bluntshield · PD 주 테스트 캐릭터) -> Knight 3콤보' controllerPathOverride: enabled: 1 states: - stateName: attack sourceFbxPath: 'Assets/Res_Addr/Animations/Animation/OneHand/Knight@Attack1_S.FBX' subClipName: 'Attack1_S_{CID}' sourceClipName: 'Attack1' incomingExitTime: 0 createIfMissing: 0 events: - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.29821 stringParameter: 'Effect_Slash_{CID}_1' intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.40425 stringParameter: intParameter: 0 floatParameter: 0.3 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.44887 stringParameter: 'Projectile_{CID}' intParameter: 0 floatParameter: 0 - stateName: Attack2 sourceFbxPath: 'Assets/Res_Addr/Animations/Animation/OneHand/Knight@Attack2_S.FBX' subClipName: 'Attack2_S_{CID}' sourceClipName: 'Attack2' incomingExitTime: 0 createIfMissing: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.26643 stringParameter: 'Effect_Slash_{CID}_2' intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.40385 stringParameter: intParameter: 0 floatParameter: 0.15 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.47408 stringParameter: 'Projectile_{CID}' intParameter: 0 floatParameter: 0 - stateName: Attack3 sourceFbxPath: 'Assets/Res_Addr/Animations/Animation/OneHand/Knight@Attack3_S.FBX' subClipName: 'Attack3_S_{CID}' sourceClipName: 'Attack3' incomingExitTime: 0 createIfMissing: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.25 stringParameter: 'Effect_Slash_{CID}_3' intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.30799 stringParameter: intParameter: 0 floatParameter: 0.31 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.35054 stringParameter: 'Projectile_{CID}' intParameter: 0 floatParameter: 0 - classId: 10502 note: 'Paladin(pcanim_paladin) -> Knight 3콤보. 상태명이 Sword&Shield_Attack2/3 로 다르다' controllerPathOverride: enabled: 1 states: - stateName: attack sourceFbxPath: 'Assets/Res_Addr/Animations/Animation/OneHand/Knight@Attack1_S.FBX' subClipName: 'Attack1_S_{CID}' sourceClipName: 'Attack1' incomingExitTime: 0 createIfMissing: 0 events: - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.29821 stringParameter: 'Effect_Slash_{CID}_1' intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.40425 stringParameter: intParameter: 0 floatParameter: 0.3 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.44887 stringParameter: 'Projectile_{CID}' intParameter: 0 floatParameter: 0 - stateName: Sword&Shield_Attack2 sourceFbxPath: 'Assets/Res_Addr/Animations/Animation/OneHand/Knight@Attack2_S.FBX' subClipName: 'Attack2_S_{CID}' sourceClipName: 'Attack2' incomingExitTime: 0 createIfMissing: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.26643 stringParameter: 'Effect_Slash_{CID}_2' intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.40385 stringParameter: intParameter: 0 floatParameter: 0.15 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.47408 stringParameter: 'Projectile_{CID}' intParameter: 0 floatParameter: 0 - stateName: Sword&Shield_Attack3 sourceFbxPath: 'Assets/Res_Addr/Animations/Animation/OneHand/Knight@Attack3_S.FBX' subClipName: 'Attack3_S_{CID}' sourceClipName: 'Attack3' incomingExitTime: 0 createIfMissing: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.25 stringParameter: 'Effect_Slash_{CID}_3' intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.30799 stringParameter: intParameter: 0 floatParameter: 0.31 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.35054 stringParameter: 'Projectile_{CID}' intParameter: 0 floatParameter: 0