using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class MapChoiceCard : CardBase { public MapChoiceCard_Portals m_Portals; public TextMeshProUGUI[] labels; // 0 맵 이름 BattleMapConfigTableData m_Data; public override void Set(T _base) { base.Set(_base); m_Data = _base as BattleMapConfigTableData; m_Portals.Set(m_Data); labels[0].text = m_Data.Get_Name(); } }