// WL_Refresh.cs — AssetDatabase.Refresh() 만 호출한다(새로 만든 Assets 하위 스크립트를 Unity 가 인식하게). // unity command run_script --file AgentScripts/WL_Refresh.cs --entry WL_Refresh.Go using UnityEditor; public static class WL_Refresh { public static object Go() { AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate); return "refreshed"; } }