using System.Collections; using System.Collections.Generic; using UnityEngine; public class TopMoneyBackKeyBase : BackKeyAdd { public bool ShowTopMoney; int TopMoneyOriginalIndex; protected override void Awake() { base.Awake(); // 현재 몇 번째 자식인 지 TopMoneyOriginalIndex = TopMoney.Ins.transform.GetSiblingIndex(); } public override void Set() { base.Set(); if (ShowTopMoney) // 뎁스 올림 TopMoney.Ins.transform.SetSiblingIndex(NewGameUI.Ins.transform.childCount - 2); } public override void OnClick_Back() { base.OnClick_Back(); if (ShowTopMoney) // 원래 뎁스로 보냄 TopMoney.Ins.transform.SetSiblingIndex(TopMoneyOriginalIndex); } }