using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// ÀÏ´ÜÀº pc ¹ö¼­Å© ¸ðµå ¿¬Ãâ·Î »ç¿ë /// public class ScaleAnim : MonoBehaviour { bool BerserkScaleUp; Vector3 Original_Scale, targetScale; float t; public void Set(bool _type, Vector3 _scale) { BerserkScaleUp = _type; Original_Scale = _scale; targetScale = Original_Scale * 1.2f; t = 0f; } private void Update() { if (t < 1f) { t += Time.deltaTime; if (BerserkScaleUp == true) transform.localScale = Vector3.Lerp(Original_Scale, targetScale, t); else transform.localScale = Vector3.Lerp(targetScale, Original_Scale, t); } } }