using System.Collections; using System.Collections.Generic; using UnityEngine; public class PCAwakenUI : PCUIMenu { public PCAwakenUI_Set m_PCAwakenUI_Set; public override void Set() { base.Set(); NewGameUI.Ins.m_PCUI.Set_Money(table_GlobalValue.Ins.Get_Int("AWAKEN_GOODS_UPGRADE"), 0); m_PCAwakenUI_Set.Set(); } }