public static class WL816n_Open { public static void Run() { UnityEditor.SceneManagement.EditorSceneManager.OpenScene( "Assets/Scenes/InGame.unity", UnityEditor.SceneManagement.OpenSceneMode.Single); UnityEngine.Debug.Log("[816n] InGame opened, active=" + UnityEngine.SceneManagement.SceneManager.GetActiveScene().name); } }