// WL-816k — ② 데모 물 셰이더를 섬에 씌워 본다 (PD 구도 · 거리 15 m) // 실측 목표: ⓐ 깨지는가 ⓑ 무늬 크기가 UV 기반인가(평면 100배) ⓒ 섬과 만나는 선에 거품이 생기는가 // 🔴 Play 중 에셋 수정 0 — 전부 런타임 Material 복사본. using System.Collections; using System.Text; using UnityEngine; using UnityEngine.Rendering.Universal; using UnityEngine.SceneManagement; using WL.Look.Farm; public static class WL816k_Probe { public const string D = "Screenshots_WL/WL816k/"; public const int PW = 1280, PH = 720; public const string MatDir = "Assets/WL/Look/Farm/Materials/"; public static void Open() { UnityEditor.SceneManagement.EditorSceneManager.OpenScene( "Assets/Scenes/InGame.unity", UnityEditor.SceneManagement.OpenSceneMode.Single); } public static void Start() { var go = GameObject.Find("~WL816kP"); if (go != null) Object.DestroyImmediate(go); go = new GameObject("~WL816kP"); go.AddComponent(); } public static Texture2D Grab(Camera cam, int w, int h) { var rt = new RenderTexture(w, h, 24, RenderTextureFormat.ARGB32, RenderTextureReadWrite.sRGB); rt.antiAliasing = 1; rt.Create(); var pT = cam.targetTexture; var pA = RenderTexture.active; cam.targetTexture = rt; cam.Render(); RenderTexture.active = rt; var t = new Texture2D(w, h, TextureFormat.RGB24, false); t.ReadPixels(new Rect(0, 0, w, h), 0, 0); t.Apply(); RenderTexture.active = pA; cam.targetTexture = pT; rt.Release(); Object.DestroyImmediate(rt); return t; } /// PD 구도 캡처 + ⓐ 바다 평균색 ⓑ 무늬 고주파 대비 σ ⓒ 밝은(거품) 픽셀 비율 ⓓ 어두운(깨짐) 픽셀 비율 public static string Shot(Camera cam, string path, int w, int h) { System.IO.Directory.CreateDirectory(System.IO.Path.GetDirectoryName(path)); var t = Grab(cam, w, h); System.IO.File.WriteAllBytes(path, t.EncodeToPNG()); var px = t.GetPixels32(); // 바다만 있는 왼쪽 아래 구역 long r = 0, g = 0, b = 0; int n = 0; double sum = 0, sum2 = 0; int xm = Mathf.Min(340, w), ym = Mathf.Min(320, h); for (int y = 20; y < ym; y += 2) for (int x = 20; x < xm; x += 2) { var c = px[y * w + x]; r += c.r; g += c.g; b += c.b; n++; float lum = (0.299f * c.r + 0.587f * c.g + 0.114f * c.b) / 255f; sum += lum; sum2 += lum * lum; } double mean = n > 0 ? sum / n : 0; double sd = n > 0 ? System.Math.Sqrt(System.Math.Max(0, sum2 / n - mean * mean)) : 0; // 화면 아래 55 % 에서 밝은/어두운 픽셀 int fn = 0, dn = 0, tot = 0; long fr = 0, fg = 0, fb = 0; int y1 = (int)(h * 0.55f); for (int y = 0; y < y1; y++) for (int x = 0; x < w; x += 2) { var c = px[y * w + x]; tot++; if (c.r > 200 && c.g > 195 && c.b > 195) { fr += c.r; fg += c.g; fb += c.b; fn++; } if (c.r < 40 && c.g < 40 && c.b < 40) dn++; } Object.DestroyImmediate(t); string foam = fn == 0 ? "밝음 0%" : "밝음 " + (100f * fn / tot).ToString("F2") + "% #" + ((int)(fr / fn)).ToString("X2") + ((int)(fg / fn)).ToString("X2") + ((int)(fb / fn)).ToString("X2") + "(R−B " + ((int)(fr / fn) - (int)(fb / fn)) + ")"; return "바다 #" + ((int)(r / n)).ToString("X2") + ((int)(g / n)).ToString("X2") + ((int)(b / n)).ToString("X2") + " σ=" + sd.ToString("F4") + " · " + foam + " · 검정 " + (100f * dn / tot).ToString("F2") + "% → " + path; } public static void Strip(string[] paths, string outPath) { var ts = new Texture2D[paths.Length]; int w = 0, h = 0; for (int i = 0; i < paths.Length; i++) { if (!System.IO.File.Exists(paths[i])) return; ts[i] = new Texture2D(2, 2, TextureFormat.RGB24, false); ts[i].LoadImage(System.IO.File.ReadAllBytes(paths[i])); w = Mathf.Max(w, ts[i].width); h += ts[i].height; } var o = new Texture2D(w, h, TextureFormat.RGB24, false); var f = new Color32[w * h]; for (int i = 0; i < f.Length; i++) f[i] = new Color32(24, 24, 28, 255); o.SetPixels32(f); int y = h; for (int i = 0; i < ts.Length; i++) { y -= ts[i].height; o.SetPixels32(0, y, ts[i].width, ts[i].height, ts[i].GetPixels32()); } o.Apply(); System.IO.Directory.CreateDirectory(System.IO.Path.GetDirectoryName(outPath)); System.IO.File.WriteAllBytes(outPath, o.EncodeToPNG()); Object.DestroyImmediate(o); for (int i = 0; i < ts.Length; i++) Object.DestroyImmediate(ts[i]); } } public class WL816k_ProbeRunner : MonoBehaviour { static StringBuilder sb; static void L(string s) { sb.AppendLine(s); } const string D = WL816k_Probe.D; const string MatDir = WL816k_Probe.MatDir; const int PW = WL816k_Probe.PW, PH = WL816k_Probe.PH; Camera live, zoom; Renderer water; MeshRenderer band; void Start() { StartCoroutine(Co()); } IEnumerator Co() { sb = new StringBuilder(); L("=== WL-816k ② 데모 물 셰이더를 섬에 (PD 구도 · 거리 15 m) ==="); var op = SceneManager.LoadSceneAsync("Level01", LoadSceneMode.Additive); while (op != null && !op.isDone) yield return null; for (int i = 0; i < 8; i++) yield return new WaitForSeconds(1f); foreach (var r in Object.FindObjectsByType(FindObjectsInactive.Exclude, FindObjectsSortMode.None)) if (r != null && r.gameObject.scene.name == "Level01" && r.name == "Water") water = r; foreach (var c in Object.FindObjectsByType(FindObjectsInactive.Exclude, FindObjectsSortMode.None)) { if (!c.gameObject.activeInHierarchy || !c.enabled || c.targetTexture != null) continue; if (c.name.StartsWith("~WL816")) continue; if (live == null || c.depth > live.depth) live = c; } var foam = Object.FindFirstObjectByType(FindObjectsInactive.Include); band = foam != null ? foam.GetComponent() : null; if (water == null || live == null) { L("🔴 물/카메라 없음"); Done(); yield break; } L("카메라 " + live.name + " pos=" + live.transform.position.ToString("F2") + " 각=" + live.transform.eulerAngles.ToString("F0") + " fov=" + live.fieldOfView + " · 거리 " + live.transform.position.magnitude.ToString("F1") + " m"); L("물 오브젝트 " + water.name + " pos=" + water.transform.position.ToString("F2") + " scale=" + water.transform.localScale.ToString("F1") + " · 지금 mat=" + water.sharedMaterial.name + "(queue " + water.sharedMaterial.renderQueue + ")"); L("둘레 띠 = " + (band == null ? "🔴 없음" : "있음 · " + WLShoreFoam.LastLog)); var E = UnityEditor.AssetDatabase.LoadAssetAtPath(MatDir + "Farm_Water_WL_E.mat"); var Demo = UnityEditor.AssetDatabase.LoadAssetAtPath(MatDir + "Farm_Water_Demo.mat"); var FI = UnityEditor.AssetDatabase.LoadAssetAtPath(MatDir + "Farm_SimpleWater_Demo.mat"); L("머티리얼: E=" + (E == null ? "null" : "q" + E.renderQueue) + " Demo=" + (Demo == null ? "null" : "q" + Demo.renderQueue) + " FI=" + (FI == null ? "null" : "q" + FI.renderQueue)); if (Demo == null) { L("🔴 Farm_Water_Demo 없음"); Done(); yield break; } // 물가 확대 카메라 var zgo = new GameObject("~WL816kZ"); zgo.hideFlags = HideFlags.DontSave; zoom = zgo.AddComponent(); zoom.fieldOfView = 34f; zoom.nearClipPlane = 0.1f; zoom.farClipPlane = 2000f; zoom.clearFlags = CameraClearFlags.Skybox; zoom.cullingMask = ~0; zoom.depth = -100f; zgo.AddComponent().renderPostProcessing = true; Bounds b = band != null ? band.bounds : new Bounds(Vector3.zero, new Vector3(16, 1, 16)); zgo.transform.position = new Vector3(b.center.x, 3.2f, b.min.z - 9f); zgo.transform.LookAt(new Vector3(b.center.x, -1f, b.min.z + 2f)); // ── 1) 지금(E + 띠) ──────────────────────────────────── L(""); L("1) 지금 상태 (물 E + 띠 on)"); yield return Show(E, true, "a1_now"); // ── 2) 데모 물 그대로 (띠 off) ────────────────────────── L(""); L("2) 데모 물 그대로 — 원본 값 · 띠 off"); yield return Show(Demo, false, "b1_demo_raw"); // ── 3) 데모 물 + queue 3000 ──────────────────────────── L(""); L("3) 데모 물 · renderQueue 3000 (투명 정렬) · 띠 off"); var q3 = new Material(Demo); q3.renderQueue = 3000; yield return Show(q3, false, "b2_demo_q3000"); // ── 4) 무늬가 UV 기반인지 — 평면이 100배라 100배 스케일이 필요한가 ── L(""); L("4) 무늬 스케일 — 데모 평면 10 m vs 섬 물 1000 m (UV 기반이면 ×100 이 필요)"); float[] fs = { 50f, 500f, 5000f }; var names = new string[3]; for (int i = 0; i < 3; i++) { var m = new Material(Demo); m.renderQueue = 3000; m.SetFloat("_FoamScale", fs[i]); m.SetFloat("_Bands", 78.52f * (fs[i] / 50f)); names[i] = D + "c_scale" + (i + 1) + ".png"; yield return Show(m, false, "c_scale" + (i + 1), " _FoamScale " + fs[i] + " _Bands " + (78.52f * (fs[i] / 50f))); } WL816k_Probe.Strip(names, D + "c_scale_steps.png"); // ── 5) 데모 씬 물 자체를 나란히 (기준) ────────────────── L(""); L("5) [기준] FI SimpleWater (816h 이전 물)"); if (FI != null) yield return Show(FI, false, "d_fi"); Object.DestroyImmediate(zgo); // 원복 water.sharedMaterial = E; if (band != null) band.enabled = true; Done(); } IEnumerator Show(Material m, bool bandOn, string tag, string note = null) { water.sharedMaterial = m; if (band != null) band.enabled = bandOn; yield return null; yield return new WaitForSeconds(0.35f); if (note != null) L(note); L(" PD " + WL816k_Probe.Shot(live, D + tag + ".png", PW, PH)); L(" 물가 " + WL816k_Probe.Shot(zoom, D + tag + "_zoom.png", PW, PH)); } void Done() { System.IO.File.WriteAllText("AgentScripts/WL816k_PROBE.txt", sb.ToString()); Debug.Log("[816k probe]\n" + sb); } }