using System.Collections; using System.Collections.Generic; using UnityEngine; public class PassUI : MenuBase { public override void Set_Noti() { base.Set_Noti(); var sdata = ServerInfo.Ins.m_ServerData; for (int i = 0; i < gos_noti.Length; i++) gos_noti[i].SetActive(sdata.ExistCanGetPass(i)); } public override void OnClick_Back() { base.OnClick_Back(); GameUI.Ins.LobbyUI.Set_Noti(); } }