using System.Collections; using UnityEngine; public class Skill_SpinSlash : Projectile_StopAndColliderControl { [Header("이동 속도")] public float m_speed = 2f; public override void Set(ProjectileData _data) { _data.eStartPos = eProjectileStartPos.ShooterCenter; base.Set(_data); LookAt_ShooterFoward(); StartCoroutine(Co_Update()); act_End = () => { Off(true); }; } IEnumerator Co_Update() { yield return new WaitForSeconds(0.5f); while (true) { if (DSUtil.CheckNull(m_ProjecTileData.target)) break; transform.position = Vector3.MoveTowards(transform.position, m_ProjecTileData.target.Get_position(), m_speed * Time.deltaTime); yield return null; } } }