using System.Collections; using System.Collections.Generic; using UnityEngine; public class Content_Relic : ScrollViewMgr { public GameObject go_btn, go_btnNoti; public void OnEnable() { Set_ScrollView(table_kettle.Ins.Get_DataList(eItem.Relic)); go_btnNoti.SetActive(MyValue.CanCombineKettle(eItem.Relic)); } public void Refresh_UI() { list_CardBase.ForEach(f => f.Set_UI()); go_btnNoti.SetActive(MyValue.CanCombineKettle(eItem.Relic)); } public void OnClick_Combine() { GameUI.Ins.LobbyUI.Get_MenuKettle().m_KettleCombineUI.Set(go_btn); } }