using System.Collections; using System.Collections.Generic; using UnityEngine; public class KettleExchangeCard : MonoBehaviour { public UISprite[] sprites; // 0 아이콘 public UILabel[] labels; // 0 가지고 있는 개수, 1 변경되는 개수, 2 이름 int m_ID; public void Set(int id) { m_ID = id; if (m_ID > 0) { sprites[0].spriteName = DSUtil.Get_ItemSpriteInfo(eItem.Food, m_ID).Icon; labels[0].text = DSUtil.GetThousandCommaText(ServerInfo.Ins.m_ServerData.Get_ItemAmount(eItem.Food, id)); labels[1].text = ""; //labels[2].text = MyText.Get_ItemName(id); } else { sprites[0].spriteName = DSUtil.Get_ItemSpriteInfo(eItem.IdontKnow, m_ID).Icon; labels[0].text = labels[1].text = labels[2].text = ""; } } public void Set_Amount(Color color, int amount) { if (m_ID > 0) { labels[1].color = color; labels[1].text = DSUtil.Format("{0}{1}", Mathf.Approximately(color.r, 0f) ? "-" : "+", DSUtil.GetThousandCommaText(amount)); } } }