using PlayFab.ClientModels; using System.Collections; using System.Collections.Generic; using UnityEngine; public class PetBattleWitchInfo : ScrollViewMgr { public UISprite[] sprites; // 0 얼굴 public UILabel[] lables; // 0 이름(투견장 등급) public void Set(bool _my, ServerData sdata, PlayerLeaderboardEntry _entry) { gameObject.SetActive(true); string nick = _my ? ServerInfo.Ins.UserName : _entry.DisplayName; if (!_my) PetBattleUI.EnemyNick = nick; sprites[0].spriteName = DSUtil.Get_ItemSpriteInfo(eItem.PC, sdata.Get_EqiupmentEquip(eItem.PC)).Icon; //lables[0].text = DSUtil.Format("{0}({1})", nick, table_title.Ins.Get_Data(table_memorypetbattle.Ins.Get_Data(sdata.Get_Memeory_PetBattle_Point()).TitleID).Name); lables[0].text = nick; //var mypets = sdata.Equip.Get_Preset_byGameMode(105).PetEquip; //Set_ScrollView(new List { mypets[0], mypets[1], mypets[2] }); //for (int i = 0; i < list_CardBase.Count; i++) // (list_CardBase[i] as PetBattlePetInfoCard).Set(sdata); } }