using System.Collections; using System.Collections.Generic; using UnityEngine; public class Menu_Kettle : MenuBase { public GameObject go_CombineEffect; public Content_Relic m_Content_Relic; public KettleCombineUI m_KettleCombineUI; public override void Set() { base.Set(); go_CombineEffect.SetActive(false); m_KettleCombineUI.Check(); } public override void Set_Noti() { gos_noti[0].SetActive(MyValue.CanDrinkPotion() || MyValue.CanCombineKettle(eItem.Potion)); gos_noti[1].SetActive(MyValue.CanCombineKettle(eItem.Relic)); } public void Show_CombineEffect() { if (!go_CombineEffect.activeInHierarchy) go_CombineEffect.SetActive(true); } }