using TMPro; using UnityEngine; using UnityEngine.UI; public class PCJobCard : CardBase { public Image[] images; // 0 직업 public TextMeshProUGUI[] texts; // 0 직업명 public GameObject[] gos; // 0 선택중 ClassOpenConditionTableData m_Data; public override void Set(T _base) { base.Set(_base); m_Data = _base as ClassOpenConditionTableData; images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.n_ClassID); texts[0].text = m_Data.Get_Name(); gos[0].SetActive(ServerInfo.Ins.m_ServerData.Get_EqiupmentEquip(eItem.PC) == m_Data.n_ClassID); } public void OnClick_Job() { PCJobUI.Ins.Set(m_Data.n_ClassID); } }