using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class EssenceCard : CardBase { public Image[] images; // 0 정수 public TextMeshProUGUI[] texts; // 0 갯수, 1 이름 public GameObject[] gos; // 0 선택 EssenceTableData m_Data; public override void Set(T _base) { base.Set(_base); m_Data = _base as EssenceTableData; Set_UI(); gos[0].SetActive(false); } public override void Set_UI() { var sdata = ServerInfo.Ins.m_ServerData; images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.n_EssenceID); texts[0].text = $"x{sdata.Get_ItemAmount(m_Data.n_EssenceID)}"; texts[1].text = m_Data.Get_Name(); } public override TableDataBase Get_Data() { return m_Data; } public void OnClick_Essence() { CollectionEssenceUI_Right.Ins.SelectCard(this); } }