using TMPro; using UnityEngine; public class PCInfoUI_CollectionCard : CardBase { public PCInfoUI_CollectionCard_Scroll m_Scroll; public TextMeshProUGUI[] texts; // 0 이름, 1 능력치 public GameObject[] gos; // 0 잠금 public override void Set(T _base) { base.Set(_base); var data = _base as PCCostumeCollectionListTableData; var sdata = ServerInfo.Ins.m_ServerData; texts[0].text = table_localtext.Ins.Get_Text(data.n_CollectionName); texts[1].text = MyText.Get_StatNameValueText(data.e_Stat, data.n_StatValue); gos[0].SetActive(!data.IsCollection(sdata)); m_Scroll.Set(data.list_CostumeID); } }