using UnityEngine; public class Skill_DashSlash : ProjectileBase { public GameObject go_effect; public override void Set(ProjectileData _data) { base.Set(_data); go_effect.SetActive(false); _data.shooter.Set_Invisible(0.5f, () => { go_effect.SetActive(true); _data.shooter.Set_Warp(_data.target.Get_PositionFoward()); transform.position = _data.shooter.Get_Center_position(); StartCoroutine(Co_Off(0.1f)); }); } }