using TMPro; using UnityEngine; public class PCAwakenCardStatCard : CardBase { public TextMeshProUGUI t_stat; public GameObject go_now; AwakenConfigTableData m_Data; public override void Set(T _base) { base.Set(_base); m_Data = _base as AwakenConfigTableData; var sdata = ServerInfo.Ins.m_ServerData; t_stat.text = MyText.Get_StatNameValueText(m_Data.Get_SlotStat(), m_Data.Get_Value(sdata.Get_AwakenSlotLv(m_Data.e_UpgradeStatType, m_Data.n_UpgradeOrder))); go_now.SetActive(sdata.Get_AwakenNow(m_Data.e_UpgradeStatType) == m_Data.n_UpgradeOrder - 1); } }