using TMPro; using UnityEngine; using UnityEngine.UI; public class GachaRewardCard : CardBase { public Image[] images; // 0 아이콘 public TextMeshProUGUI[] texts; // 0 수량 public GameObject[] gos; // 0 체크 상태 GachaRandomBagTableData m_Data; public override void Set(T _base) { base.Set(_base); m_Data = _base as GachaRandomBagTableData; images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.n_RewardID); texts[0].text = "1"; gos[0].SetActive(false); } public override void Set(int _val) { gos[0].SetActive(_val == m_Data.n_RewardID); } public void OnClick_Check() { NewGameUI.Ins.m_GachaUI.m_gachaBase.m_GachaRepeatReward.Select_Item(m_Data.n_RewardID); } }