using System.Collections; using System.Collections.Generic; using UnityEngine; public class Content_Book : ScrollViewMgr { public UILabel[] labels; // 0 이름, 1 설명, 2 드랍챕터, 3 완성 효과, 4 페이지당 효과 public override void Set(int _curtab) { var book = table_book.Ins.Get_Data(_curtab); labels[0].text = book.Name; labels[1].text = book.Desc; labels[2].text = DSUtil.Format("페이지 드랍 챕터 : {0} ~ {1}", book.ChapterMin, book.ChapterMax); labels[3].text = DSUtil.Format("완성 시 {0} {1}", MyText.Get_StatName(book.Stat), MyText.Get_StatValueText(book.Stat, book.Complete)); labels[4].text = DSUtil.Format("페이지당 {0} {1} ({2})", MyText.Get_StatName(book.Stat), MyText.Get_StatValueText(book.Stat, book.StatPerPage), MyText.Get_StatValueText(book.Stat, ServerInfo.Ins.m_ServerData.Get_BookSumPage(book.ID) * book.StatPerPage)); Set_ScrollView(table_bookpage.Ins.Get_DataList(_curtab), true); } }