using System.Collections; using System.Collections.Generic; using UnityEngine; public class Menu_Pet : MenuBase { public override void OnClick_Back() { base.OnClick_Back(); GameUI.Ins.Clear_newItem(eItem.Pet); GameUI.Ins.LobbyUI.Set_Noti(); PCInfo.Ins.Make_Actors(false, ServerInfo.Ins.m_ServerData); } }