using UnityEngine; using System.Collections; public class Swapper : MonoBehaviour { public GameObject[] character; public int index; public Texture btn_tex; void Awake() { foreach (GameObject c in character) { c.SetActive(false); } character[0].SetActive(true); } void OnGUI() { if (GUI.Button(new Rect(Screen.width - 100, 0, 100, 100), btn_tex)) { character[index].SetActive(false); index++; index %= character.Length; character[index].SetActive(true); } } }